12/28/2023 0 Comments Etrian odysseyThe amount of attention given to the backgrounds matches the amazing character and monster designs, making Nexus a visual treat for players. The 3D effects provide an amazing depth of vision as players wander around colorful, unique labyrinths, each easily distinguishable from the others. The game offers dozens of options for players to color, annotate, or drop handy icons onto the map using the stylus. Navigation is purely a first-person dungeon-crawling affair, with beautifully-designed labyrinths on the top screen and a bottom screen that allows players to map out their path. While most previous Etrian Odyssey titles consist of five individual labyrinths of five floors each, Nexus breaks the mold with more than a dozen unique multi-floored labyrinths and many more smaller ones to explore, with three times as much post-game content than has been offered in the series before. However, those not familiar with prior entries won’t be negatively affected from a gameplay standpoint, as the first labyrinth is a brand new creation that slowly explains all the necessary game mechanics to those that need it.Īll classes have eight character portrait options and eye/skin/hair color options aplenty.Īside from the town interactions and a world map with clickable icons of locations players are able to visit, the bulk of time in Nexus is spent in labyrinths, and players will spend a great deal more time there in this series finale. Once ready to begin the game proper, players will encounter NPCs from Etrian Odyssey III’s Armoroad shortly before taking on enemies from Etrian Odyssey I in a dungeon ripped straight out of Etrian Odyssey IV. Although it happens arguably too late in the game, characters eventually gain access to a second class’s skill tree, effectively doubling the skills they have access to. Eighteen returning classes from previous games and a brand new Hero class give an almost overwhelming variety of party build choices, given that players can only take five party members with them at a time. The first task in Nexus is to create an adventure guild and fill it with up to one hundred player-created members. As in other Etrian Odyssey games, the menu-based home city consists of an inn for sleeping and saving one’s game, a shop for purchasing and upgrading equipment, a bar for accepting side quests, a guild hall for building the party, and a local government office where the main narrative is doled out. Setting off for the Lost Islands of Lemuria, a land previously cut off from the rest of the Etrian Odyssey world, players are deposited in the airship city of Maginia. Adhering to the phrase “If it ain’t broke, don’t fix it”, Nexus takes the tried-and-true Etrian Odyssey formula and does well with virtually all of its components: music, battles, interactions, and world-building.Įtrian Odyssey Nexus immediately lets players know that it takes place in the same world as the other releases in the series in the opening scene and doesn’t let go of the nostalgia factor all the way through. As such, I played through Etrian Odyssey Nexus half lost in a daze of nostalgia for the familiar labyrinths and enemies from previous games and half waiting to see what new elements the game would add to the series. As someone who’s played each western Etrian Odyssey release, I consider myself a big fan of the series.
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